AI Insights · Timothy · October 2021
Top 5 Bubble Shooter Games in Germany Q3 2021
Discover the performance trends of the top 5 bubble shooter games in Germany during Q3 2021, based on data from Sensor Tower.
In the third quarter of 2021, the top 5 bubble shooter games on a unified platform in Germany demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at each game's metrics:
Bubble Witch 3 Saga from King saw its weekly revenue fluctuate, starting at around $61K at the end of June and dipping to approximately $44K in early August before recovering to reach about $55K by the end of September. Weekly downloads showed a steady increase from 3.1K to 3.8K during the same period. The game maintained a relatively stable active user base, with users ranging from 85.7K at the beginning of the quarter to 76K by the end.
Bubble Shooter: Pop & Blast by Ilyon Dynamics Ltd. exhibited a consistent weekly revenue, hovering around $9K to $11K throughout the quarter. Weekly downloads varied, peaking at 6.6K in early July and then stabilizing around 5K to 6K. The game consistently engaged over 150K active users weekly, with a slight increase towards the end of the quarter, finishing at approximately 155.7K.
Bubble Witch 2 Saga, another title from King, showed stable weekly revenue, starting at $7K and closing the quarter at around $7.3K. Weekly downloads remained relatively low but steady, fluctuating between 700 and 870. The game maintained a small but consistent active user base, averaging around 2.4K to 2.5K users each week.
Bubble Shooter - Panda Pop! from Jam City, Inc. had a steady weekly revenue around $6K to $7K. Weekly downloads were modest, starting at about 500 and experiencing a notable spike to over 1K in late August before settling back to around 580. Active users fluctuated slightly but remained close to 3K throughout the quarter.
Angry Birds POP! by Rovio Entertainment Oyj showed a somewhat variable weekly revenue, starting at $3.8K and dipping to $2.5K in mid-September, before rising to $3.6K by the end of the quarter. Weekly downloads followed a similar pattern, beginning at 544 and fluctuating around 600, with a low of 430 in mid-September. The game engaged a small but stable active user base, ranging from 546 to 652 throughout the quarter.
For more detailed insights and data about these games, visit Sensor Tower.